
Title: Prince of persia the forgotten sands
Genre: 2D Adventure Game
Platforms worked on: Nintendo DS/DSi
Release date: November May 18, 2010
Working period: April 2009 to January 2010
(9 months) Prod + debug
Company: Ubisoft Casablanca studio
Role: Level Designer
Used tools: Visio/3ds max/ Onyx Mosaïc
Prince of persia
the forgotten sands
Mission:
-
Create LD maps on microsoft Visio. (12 maps)
-
Modeling the col on 3Ds MAx.
-
Integreating col and GPE on onyx Tools.
-
Setting gameplay and difficulty.
-
Polish and debug.
My Maps:
Moon tower, the final map before the ultimate boss (circular map) :
![]() LD col built on 3Ds Max | ![]() LD col built on 3Ds Max | ![]() LD col built on 3Ds Max |
---|---|---|
![]() LD col built on 3Ds Max | ![]() LD col built on 3Ds Max | ![]() Graph |
![]() Graph | ![]() Graph | ![]() Graph |
![]() LD on Visio |
A cercular labyrinthic map, with many traps and ennemies.
It's a big puzzling map, based on moon phase riddle, and teleport gates.
A lot's of acrobatic and fighting skills required to achieve the end of the map.
Babel's gate map (semi circular map):
![]() LD on Visio | ![]() LD col built on 3Ds Max | ![]() Graph |
---|
Final result :
A semi cercular map (binded topo), with one of the best panoramic "eiffel tower" of the game.
The map is based on acrobatic moves, and puzzling gameplay.
The dark cave:
![]() LD on Visio | ![]() LD col on 3Ds Max | ![]() Graph |
---|
Final result :
A puzzling map with dark areas.
Players need to solve puzzles and light on all the dark area, to reach the end of the map.
Other maps :
![]() LD on Visio | ![]() LD col built on 3Ds Max | ![]() Graph |
---|---|---|
![]() LD on Visio | ![]() LD col built on 3Ds Max | ![]() Graph |